Tuesday, November 28, 2023

Life intrudes

 So... If you're wondering, I have not posted due to back surgery. This has had me laid up for the last few months and the end of the mega-dungeon will not get posted until I'm abe to get into a desk chair and get some posts drawn up. Until such time as I can resume I'll be working on revamping my ideas for 1st ed AD&D game, because I loathe any d&d iteration after 1st ed.

So until then happy gaming!

Tuesday, November 21, 2023

Dungeon23 Room 292 (Down Old Dead Paths)

Within 10ft of this cave entrance the PCs will encounter a foul stench. This caused by the Pterursine (AC 5 HD 5+2 MM pg. 77) Owlbear reskinned to look like a Batbear. This Georgre Nekron's pet.

 

Thursday, October 12, 2023

Dungeon23 Room 291 (Down Old Dead Paths)

If the PCs ascend the ladders leading up to this 3 room laboratory, they should count themselves fortunate if the resident is NOT in attendance. The resident is the patron of the 3 troupes of Dark Folk, it is an Orge Ma-Gi (AC 4 HD 7+4 MM pg. 76) The ogre is Nekron the Sorcerer. Reviled even amongst others of his kind. 


Wednesday, October 11, 2023

Dungeon23 Room 290a (Down old Dead Paths)

This cave complex is home to the Taller less cuddly version of Creepers, these are the living quarters of 3 Dark Stalkers, though only one is here now. Dark Stalker (AC 0(or 8) HD 2+1 FF pg.23) The Dark Folk store their treasure with the Undernational Bank of Bob, across the passage. There is a very narrow escape tunnel behind a secret door, tho only small stature characters will be able to follow, even though you shouldn't.

 

Tuesday, October 10, 2023

Dungeon23 Room 290 (Down Old Dead Paths)

This cave off the main passage is the common space and barracks for upwards of 80 Dark Creepers. Currently there is only the Skull Stabber Troupe here. 23 Dark Creepers (AC 0 (or 8) HD 1+1 FF pg.22) 

 

Monday, October 9, 2023

Dungeon23 Room 289 (Down Old Dead Paths)

AND HE SHALL BE CALLED... BOB! Not only because I'm a big fan of Bob World Builder. He's the Fred Rogers of the Gaming World.
 
This cave off the main passage is apparently being used as a makeshift vault. Chests and crates are lined up against the walls. So many in fact, that the PCs will be surprised by Bob. Bob is an Imorph (AC 5 HD 5 FF pg. 52) This monster brought to you by Bob World Builder. Bob is not fond of Adventurers.
Once having either dealt with or fed Bob, they can make like kids on christmas morning... All together  they will find 15k sp, 18k ep, Wand of Metal & Mineral detection, Wand of Illumination, Staff of Withering, Wand Negation, Wand of Wonder.

 

Sunday, October 8, 2023

Dungeon23 Room 288 (Down Old Dead Paths)

Off to the side of the cavern are 2 figures flanking a door. The figures are on pedestals, to either side of the figures is a line a three columns. The figures are 2 Clay Golems (AC 7 HD 50 hit points MM pg. 47) They will attack anyone touching the 15ft tall ornately carved stone doors. The doors show scenes of strange 4 armed creatures battling what appear to be giant squids. There are no visible locks on the doors, and they won't open just by pushing. The columns must turned so that face the doors, then the doors swing silently open. One foot inside the door is a pit trap, the door will only collapse if the person on it weighs more than 150lbs. 5ft  beyond the first pit trap is a second pit trap. This one is full of spikes and the door will drop at anything over 50lbs. Should the PCs get passed all of that, and stand in the center of the magik circle on the floor Roll a d6: 1-3 add +1 to Str or Dex or Con/4-6 add +1 to Int or Wis or Cha.