OK, so I've been a little busy. Many of you already know I suffer from a chronic case of Oooo Shiney! (and sometimes I'm just disabled by the Chronic)
However I have finally figured out how to do the space setting for Savage Worlds, and it will be a plot point setting. I have finished the races, and because I haven't posted anything in a while, I'll post them here as a sneak peek.
Zwyr
The Zwyr are a race of short stocky humanoids from the planet
Zwyfendren, a high gravity world. The atmosphere of Zwyfendren is
slightly tainted, due to high concentrations of isotopes on the
planets' surface.
High Gravity world: Zwyr get a +1 Toughness due to their short dense
physiology.
Because they come from a high gravity world Zwyr move a little
slower then normal: Pace 5
The high gravity of their home world makes the Zwyr stronger: Start
with a d6 Str
Zwyr have a hard time learning new concepts: Smarts cost x2 during
character generation.
Krazeke
Insects are the dominant life form on the Krazeke home world. The
small and agile Krazeke are natural space navigators, and engineers.
Ship captains lucky enough to have a Krazeke crewman always benefit.
Nimble - Krazeke are very agile: Start with a d6 in Agility
Small - Krazeke are small and slight of build: -1 Toughness
Compound Eyes - A Krazekes' compound eye grant them +2 to Notice
rolls
Unnerving - Most other races are uncomfortable around giant insects:
-2 Charisma
Exoskeleton - A Krazekes' hard carapace grants them +2 Armor
Hivemind - Breaking from the Hive to pursue adventure is difficult
for Krazeke: spirit cost x2 during character generation
Natural Navigators - The complexities of interstellar astrogation
are easy for the Krazeke mind: d6 Knowledge (Astrogation)
Natural Mechanics - Krazeke have an affinity for mechanical devices:
d6 Repair
Drachen
Inhabiting the desert world of Deth in the Draconis star cluster,
the Drachen are the only sentient saurian race known in the galaxy.
The usually docile Drachen are fierce warriors if threatened.
Outsider - Most races distrust saurians. Most think this is because
saurians don't blink and prefer their food alive and squirming.
Natural Weapons - Saurians have some of the most ferocious boarding
parties in the galaxy primarily due to their tail, claws, and teeth.
Any of which can be used in combat: Str + d4 damage.
Saurian senses - Saurians, being lizards can taste the air with
their tongues: +2 Notice (scent)
Warm natured - being from a desert world, Saurians are
uncomfortable in cold climates: -4 penalty to resist cold
environmental effects.
Siis (Seye - iss)
The Siis are the only known silicon based life form known.
The Siis, being living crystal, resemble machines more than carbon
based life forms: Construct Traits
The Siis physiology makes it easier for them to survive in in
climactic extremes: +4 resistance to negative environmental effects.
Living crystal isn't always flexible: -1 Parry
Siis have wicked crystal spikes on the backs of the wrists that use
in combat: Natural Weapons Str + d6 damage
The Siis have difficulty comprehending other life forms propensity
for emotions: -2 Charisma
Racial Enemy: see Siis-Uror
Siis-Uror
On the Siis homeworld, and many other worlds, there exists a
specific type of sentient Lichen. The Lichen, referred to as Uror
(Enemy), be the Siis. Can infect, and eventually take over a Siis's
mind. While not inherently evil, the Uror is driven to survive and
propagate itself like any other life form.
Several incidents involving the Uror and human computer systems
have occurred, with the afflicted systems having to be scrapped and
rebuilt.
As yet no race has been able to communicate effectively with the
Uror. So it's motives, if any, are a mystery.