Thursday, December 29, 2016

Chagmat!

So, here we are again....
Tens of irons in the fire, and another ginormous shiney chicken crosses my path. Those of you who have been reading this blog for a while, will know how susceptible I am to the lure of a new chicken. I was doodling one day and out popped a doodle of mountain that resembles a spider. So, the game brain kicks in and digs up some obscure gnosis in the form of an ancient adventure published in Dragon magazine 63. Chagmat! is an adventure where the PCs travel to a distant mountain to defeat an ancient evil returned to plague a small village. So far I have a map of the outside of the mountain, and something I jotted down at work the other day...

The fires on Mt. Aranae are lit once more. Shadows stir in the Temple of Eight Pillars
Beneath Mt. Aranae, in the pit of Krinz, dwells the Umaillar Spider of Leng, Chag.
Chag has awakened from his long slumber, and has called all manner of foul creatures to his mountain.
In the depths of the pit, the Chagmat stir. These disciples of Chag are merciless and many in number.
Fear will soon sweep the countryside once again.

I've been making notes furiously, and as usual, the finished product will be more "inspired by" than an actual re-write of the adventure. This will be written for Pathfinder. Only because it's the system I am most familiar with right now. That fact, and it has Leng spiders already statted out. The walled town of Marchande will serve as the PC's base of operations. That town is fast becoming a focal point of many of the things I'm  currently working on. So I might actually have to flesh out the entire town soon.

Anyhoo, this will most likely be the last post of 2016. I hope everyone has a happy new year.

Remember... "No matter where you go, there you are."

Happy Gaming!

Tuesday, December 20, 2016

The logging camp

   You and your companions come upon what appears to be a long abandoned logging camp high up in the mountains. The forest has grown in close around the buildings, as if in an effort to reclaim all the timber previously taken by the loggers. Trepidation hangs thick in the air. Mysteriously the ambient sound of wildlife and insects is absent.
   Was that movement you caught out of the corner of your eye? What was that noise? A distant clop... clop... clop... drifts to your ears. Hooves? On wood planking? 
   What secrets does this village hold? Will you investigate to find out?