Tuesday, February 28, 2023

Monday, February 27, 2023

Dungeon23 Room 66 (The Trade Gate)

 This room is connected to the rest of the complex by just one door. There are several skeletons of previous explorers that thought retreating to this room was good idea. However the bones have long since been picked over, there is nothing of value left.



Sunday, February 26, 2023

Dungeon23 Room 65 (The Trade Gate)

 2 walls of this room are covered in Dwarven runes, PCs that can read Dwarven runes will discover the runes are a standarized price list for various trade goods. Other than small piles of debris the room is empty.



Saturday, February 25, 2023

Dungeon23 Room 64 (The Trade Gate)

 If the smell is any indication, the goblins just finished searching this room. There is a secret door in this room leading back to room 62.


Friday, February 24, 2023

Dungeon23 Room 63 (The Trade Gate)

 Sifting thru the piles of garbage and splintered wood are 10 Goblins (MM pg. 47 AC 6 1-7 h.p.) One of goblins has found 2 pieces of jewelry (85 gp & 55 gp value) There is a secret door leading to  room 62.


Thursday, February 23, 2023

Dungeon23 Room 62 (The Trade Gate)

 The only access to this room is by 1 of 2 secret doors from the other rooms. Inside a stone container built into the wall, there are 20 50sp trade bars plus a large hexagonal shaped rod the groves on one end. (The key to open the mines, the 30' tall steel gates in area 49)


 



Monday, February 20, 2023

Dungeon23 Room 59 (The Trade Gate)

 This room is small shrine the dwarven god of buried wealth. There is a large statue of a dwarf against the outside wall. Also here are 12 Kobolds (MM pg. 57 h.p. 1-4) In a secret compartment in the plinth under the statue is a Sword of Dancing and a Dagger +1/+2 vs. creatures smaller than man sized.


Sunday, February 19, 2023

Dungeon23 Room 58 (The Trade Gate)

This room contains the rest of the fighter's party from room 57, a M-U, Ranger, and 2 more fighters. In a locked stone chest built into the floor there is a set of fine platinum weights and 2 solid gold jewelers loops. All together worth 150pp.


Saturday, February 18, 2023

Dungeon23 Room 57 (The Trade Gate)

 For this room the dice indicated a character (fighter) this can be used one of two ways. To replenish losses in the party or as potential x.p. The DMG on Monster Level 1 table pg. 175 says Human, the Human sub-table says Fighter. The fighter is currently counting a pile of 850ep.



Friday, February 17, 2023

Dungeon23 Room 56 (The Trade Gate)

 The doors to this room are hangings off the hinges revealing dark shapes moving about the debris littering the floor. The dark shape are 15 Giant Rats (MM pg. 81 AC 7 h.p. 1-4) This is the center of a 6 room complex. There are doorways leading to each of the other rooms. Under some trash in the corner of the room are 2 gold bangle bracelets worth 55 g.p. each.



Thursday, February 16, 2023

Dungeon23 Room 55

 This room is like room 52, empty with a short stair leading to the outside.



Wednesday, February 15, 2023

Veteran of the OGL Wars

 You see me now, a veteran 

Of the Open Gaming wars

I've been living on the edge so long
Where the voices of fandom roar
And I'm young enough to look at
And far too old to see
All the scars are on the inside

 

I'm not sure if there's anything left of me

Don't let these shakes go on
It's time we had a break from it
It's time we had some leave
We've been living in the flames
We've been eating up our brains
Oh, please, don't let these shakes go on

 

You ask me why I'm weary
Why I can't speak to you
You blame me for my silence
Say it's time I changed and grew
But the war's still going on, dear
And there's no end that I know
And I can't say I'm forever

I can't say if we're ever gonna be free

 

Don't let these shakes go on
It's time we had a break from it
It's time we had some leave
We've been living in the flames
We've been eating up our brains
Oh, please, don't let these shakes go on

 

You see me now a veteran
Of a Open Gaming wars
My energy's spent at last
All my goodwill is destroyed
I have used up all my weapons
And I'm helpless and bereaved
Wounds are all I'm made of

Did I hear you say that this is victory?

 

Don't let these shakes go on
It's time we had a break from it
Send me to the rear
Where the tides of madness swell
And been sliding into Hell
Oh, please, don't let these shakes go on
Don't let these shakes go on
Don't let these shakes go on

 

Dungeon23 Room 54

 There are 11 Kobolds (MM pg. 57 AC 7 h.p. 1-4) stacking several sacks on top of 2 small metal chests near the far exit of the room. The 5 sacks contain 100gp each, one chest contains 2000cp the other 1500ep.



Tuesday, February 14, 2023

Dungeon23 Room 53

 Scrabbling and scratching through th debris in this room are 15 Giant Rats (MM pg81 AC 7 h.p. 1-4) There is nothing of value in this room. Sounds of combat will attract the Kobolds in room 54.


 

Monday, February 13, 2023

Dungeon23 Room 52

 The difference between this room and the previous two, is that there is a short set of stairs leading to the outside. Other than that this room is also empty.



Sunday, February 12, 2023

Dungeon23 Room 51

 This room, like the previous room, shows evidence of being recently searched and is empty too.



Saturday, February 11, 2023

Dungeon23 Room 50

 This 30' x 30' octagonal room has hole in the walls where wooden pegs were set to hold something off the floor. This room has been recently searched.



Friday, February 10, 2023

Dungeon23 Room49 Workshops

 This immense, cavernous room hold broken stone tables and not much else. The smaller area off to the side hold 20 coal beds for forge fires. There is nothing of value in either room. Off to one side is an enormous steel wall composed from three 30' tall hexagonal shaped gate segments. The gate is currently closed.



Thursday, February 9, 2023

Dungeon23 Room 48 The Vaults

 The stairs down and accompanying screw drive elevator go down to the workshops in area 49. The elevator is carved stone but no longer functions. The platform is stuck approximately 30ft down.



Wednesday, February 8, 2023

Dungeon23 Room 47 The Vaults

 The largest of the five vaults, this one is also empty. Just the usual debris as the rest of the vaults.


Tuesday, February 7, 2023

Dungeon23 Room 46 The Vaults

This vault not only has doors but there is a bust of a regally appointed dwarf with a gold circlet on it's head. To either side of the bust are two statues of dwarven warriors. (Caryatid Columns FF pg. 18 AC 5 HD 5) The Columns will attack the moment the circlet is touched. However before getting to bust, the party will have to contend with the 10 skeletons (MM pg. 87 AC 7 HD 1) that will stand up and attack the moment anyone crosses the threshhold of the room. The Circlet is a Circlet of Ultravision. 500gp



Monday, February 6, 2023

Dungeon23 Room 45 The Vaults

 As with the previous two rooms this one has the carvings typical of the other three with the assortment of stands and cradles. This room is empty too, with no doors.



Sunday, February 5, 2023

Dungeon23 Room 44 The Vaults

 Much like the previous room, this room is carved with scenes of dwarven battles against undead. There are various stands and cradles for artifacts scattered about the room holding nothing.The doors to this vault are also missing.



Saturday, February 4, 2023

Dungeon23 Room 43 The Vaults

 This large rooms' walls are impressively carved with scenes of great battles with dwarves battling all manor of undead. There are stands that once held the great treasures of the 7 Clans, these are empty now. The doors to this vault are gone.



Friday, February 3, 2023

Dungeon23 The Shallow Dark random encounter table

On The world of Caldera, the underground places in the world are collectively known as the Shallow Dark, Middle Dark, Deep Dark. As my Megadungeon is rapidly approaching the Shallow Dark, I need a random encounter table to generate some ideas of where it was going. I was using the random monster tables from the DMG, but that's only tailored to dungeons, not caverns.

Shallow Dark D30:
1. Mimic (MM)
2. Stun Jelly (FF)
3. Pedipalp, Large (MMII)
4. Green Slime (MM)
5. Garbug, Black (FF)
6. Hobgoblins (MM)
7. Goblins (MM)
8. Piercer (MM)
9. Cave Lamprey (reskinned Land Lamprey from MMII)
10. Ochre Jelley (MM)
11. Subterranean Lizard (reskinned Rock Lizard from MMII)
12. Troglodyte (MM)
13. Spider, Large (MM)
14. Shrieker (MM)
15. Centipede, Giant (MM)
16. Centipede, Huge (MM)
17. Carrion Crawler (MM)
18. Spider, Huge (MM)
19. Cave Twarg (Reskinned 3HD Margoyle from MMII)
20. Rust Monster (MM)
21. Yellow Mold (MM)
22. Gibberlings (FF)
23. Kobolds (MM)
24. Ant, Giant (MM)
25. Cave Cricket (MMII)
26. Gray Ooze (MM)
27. Cave Fisher (MMII)
28. Pedipalp, Huge (MMII)
29. Spider, Giant (MM)
30. Otyugh (MM)

MM = Monster Manual
FF = Fiend Folio
MMII= Monster Manual II

Dungeon 23 Room 42 The Vaults

 The stairs from room 32 end in this 90' diameter round room. At its center is a10ft tall statue of a regally dressed dwarf. The plinth holding up the statue is a reliquary for the dwarf the statue represents. Contained within are A suit of Scale mail +2 and a Battle axe +2. As soon as the reliquary is opened 20 Zombies       (AC 8 HD 2 MM pg. 103) will walk out of coffins hidden in the walls, and will attack the party. 



Thursday, February 2, 2023

Dungeon23 Room 33 - 41

The party will enter this room from room 32 thru an enormous 20' high arched doorway. Upon entering this 80' tall domed octagonal room they can see that there are seven other arched doorways leading to smaller rooms. Outside each archway is a statue of a Clan Founder. Each statue is trimmed in silver and copper decorations. If removed the decorations are worth collectively 1100cp and 1100sp. Roaming among the statues are 4 Fire Beetles (MM pg. 9 AC 4, HD 1+2) In the center of the room area 39 is an enormous spiral stairway going down. There is a locked gate 20' down the stairway that spans the width of stair.

The smaller room are septagonal shaped rooms with spiral stairway going down in the center of each. The stairway lead to the individual clans living quarters. Rooms 34,35,36,37, 40, & 41 are all empty. Room 38 contains 6 Goblins (MM pg. 47, AC 6, 1-7 hp) The Goblins are busy trying to pry the the electrum torch sconces off the walls. They are worth 750ep if removed. 


Should the party descend the stairways to the individual clan halls, they will discover long sweeping thorough fairs 50' wide and extravagantly tiled, interspersed with small courtyards leading to family homes. If the party wishes to search all 7 clan halls, they may take no more than five d6 rolls on the following table.
1. Treasure per Table V.G. (DMG pg. 171)
2. Skeletons (No. App 3-30 AC 7 HD 1 MM pg. 87)
3. Fire Beetles (No. App 3-12 AC 4 HD 1+2 MM pg.9)
4. Giant Centipede (No. App 2-24 AC 14 1-2 hp MM pg. 14)
5. Green Slime (No. App 1-6 AC 9 HD 2 MM pg. 49)
6. Treasure per Table V.G. (DMG pg. 171)

 

Wednesday, February 1, 2023

Dungeon23 Room 32 Hall of Fountains

 There are 11 fountains and stone benches of various sizes spread across this room. The secret stairway in the center of the room is revealed by turning the smaller fountains in a specific sequence.In a larger fountain (one of the few that still contains a meager amount of water) there are 2 Shriekers (AC 7, HD 3)