Tuesday, May 14, 2013

The Legends of Nohj

In preparation of running a play by post game of Pathfinder, I will put some of the legends and tales of my world out there, so folks can read them and decide if this is someplace they'd like to explore.



Azorath
 Long ago during the first War of the Courts. Exeter Daegle distinguished himself at the Battle of Titan’s Reach. Winning the day against the surge of Trolls and Goblins. The Queen of the Winter Court awarded him with a magic blade to match his warriors’ spirit.
   Such is the nature of the Unseelie Queen, that no gift from her is not without price. The War Blade attracted many a good warrior to Exeter’s banner, rendered him vulnerable despite his Brilliant armor. Exeter, mighty champion of the Winter Court met his end during the Battle of the Phoenix Plains. The Warblade was lost for many years after that battle. It showed up again in the hands of Mandros Throhm, yet it disappeared once again, when he fell at the Battle of Skeleton Springs.
   Many righteous warriors have accepted the fate Azorath inflicts, some have escaped with their lives, and some have not.
   The blade was last seen in the hands of Mordacai Drax during the battle to establish Drake’s End. Mordacai fell to a green drake’s razor sharp claws that day. And no living soul has laid eyes on it since.
   Be you a strong soul, willing to make the deal, go seek the Warblade. But beware, many a stout heart have come before you.



Bazkoare the Heroes’ blade

  In eons past, when Dragons ruled. The Mistress with Five Faces sought dominion over all dragon kind. To this end she bent the mighty magics she controlled, and crafted with those magics the Dragon Crown. With the power to control any dragon, She of Five Faces thought herself unstoppable.
  The Platinum King of Dragons Titan learned of the Crown and tried to assure his brothers and keep them from despair. Titan set out to destroy the Dragon Crown, but even he, with all his great power could not get close to the crown for he would fall under its power. The Platinum King decided to enlist human aid, and set about crafting a blade of such power, that he could send a human against the Dragon Crown to destroy it.
  Titan applied his will to the task of crafting a blade. After a year and a day, he had produced a platinum blade representative of his power, and he would make a gift of this blade to a human champion.
 Bazkoare Kirin proved worthy to wield the Platinum King’s blade. For many years Bazkoare fought battles against the forces of She of Five Faces. Many times was he wounded, many times was he on death’s door. The power of the platinum blade healed him, so he might continue the fight. Eventually it came to pass that Bazkoare found himself facing the evil Queen herself. An epic battle ensued. Try as she might the Queen was unable to strike down Bazkoare; such was the power of the Platinum blade. With a mighty stroke, the Queen lashed out once again, and this time, mortally wounded the human champion for good dragons. Knowing he was the only hope of saving the dragons, Bazkoare rallied all his strength, and struck one last blow. Such was the force of the strike, that he sundered the Dragon Crown.
  In a tremendous flash of released power, the Dragon Crown shattered into three parts. The power released struck the lesser dragons dumb. Only the most aged and powerful of dragon kind kept their intelligence, the younger dragons reverted to a primitive mind and became as animals. The great power was too much for Bazkoare; only his spirit remained, inhabiting the blade that has saved him so many times before.
  The three pieces of the Dragon Crown were lost into the world. She of Five Faces sought them for many years, and she seeks them still. Once a generation the Evil Queen summons a foul champion to seek the Dragon Crown and restore her power. 



Evil does not die

   There are names so black and evil, that even mothers don’t use them to scare children. These names, no one utters for fear that which is named will hear and come smite those who dare utter it. Names so black, speaking them as a curse will make the offender pause. Nemerothys is one of those names. I spoke it once so you know the evil by name, but I will not speak again, I refer to it  in other terms so as not to invoke it’s wrath.
   No soul within living memory can tell you the name given to it at the beginning. Only what the world knows of it know. All the powers of Wizard, refined by the powers of Undeath, almost god like in it’s capacity for evil. It seeks power over mortal man, but it trapped but the true gods.
   It is a Lich, a being powerfully evil. So much will power dedicated to not dying. Death has no dominion over it. It’s plans are unknown to mortal men. Some men call it Master, and do it’s bidding. Men have fought it, and died trying.
The Lich is said to have been around since before the time of Madros Throhm, since before the lesser dragons were struck dumb. It is ancient beyond time, and it haunts us still.



The Darkness in the East

   Many years ago, before Mandros Throhm founded his empire, the wizard king Zehrahnd ruled the lands to east. Over the mountains we now call Cilmorn’s Shield. He was not a despotic ruler, but firm with those under his protection.
   Zehrahnd used his magics to build himself a tower and establish Citadels at the edges of his realm. Wealth flowed through lands and his people prospered. Of course, such an abundance of wealth and prosperity cannot go unnoticed for long.
   It started in the southern reaches of Zehrahnd’s lands. Slowly at first. A darkness was growing. The Darkness gathered it’s power and bided it’s time. For many years the Darkness blighted the southern lands, turning everything around it into fetid swamps, and rotting bogs. The darkness attracted all manner of fell creatures to it’s side, and the land suffered.
   Evil has no patience, and is not generally weak. The darkness that slithers is no exception. It did not wait long, it struck with great force, in the blackest night of the year.
   Zehrahnd was a powerful wizard, but the Darkness is an ancient evil, known consort to She of the Five Faces. The wizard king did not withstand the onslaught for long. In the end Zehrahnd fled his tower, blackened as it was by the attacks.
   Before he met his end, Zehrahnd fashioned a blade to be the instrument of his revenge. Crafting the weapon is eventually what killed him. He put every last ounce of his strength and power into the making of the blade, so that one day he might be redeemed and his lands restored to their former glory.
   Throughout the long years since his death, the world has forgotten Zehrahnd and his kingdom. But the darkness that slithers remains in the east, a threat hanging over the head of us all.
   The Brave men of Drake’s End hold back the tide of darkness and keep us all safe, and I hope they always will.



The Sidhe

In the time before they ascended to the courts, the Sidhe ruled what we now know as the Gnoll lands. Truly their influence can still be seen, numerous tombs still dot the landscape. The Sidhe were masters of powerful magics, and a very curious people.
Who is ultimate responsible for the deal, is lost in the sands of time, but some of the most powerful wizards of the Sidhe struck a terrible bargain with the powers of Fate. They agreed to trade their passion for eternal life. The Fates saw an opportunity and asked if they would like even greater power. In their lust for power, the Sidhe wizards readily agreed, and did not foresee the mistake that cost them so dearly. Fate is fickle, cruel, and petty. So did the Sidhe become much as the power they wished to master.
We know of two of the Sidhe that resisted and fought the deal. So great was their power, that when they fought the change, their very essence distilled down into symbols of the resistance they offered.
Sarakina became the Emerald Blade. A weapon of pure willpower. The blade of Strength is said to be so perfect that a person can see the reflection of their truest self in the mirror of the blade.
Sheeg, one of the Sidhe's most powerful warlords did not wish to give up his passion for war. It was all he had to let him know he was alive. His rage at the deal being forced upon him was so great and so focused, he too became a weapon. The Red Blade of Hate. Only those fully possessed of self discipline dare wield the red Blade.


Thursday, April 4, 2013

The Gamer's Ode to Bull Duram

I believe in...

Rulings not Rules

THAC0

Str, Int, Wis, Dex, Con, Cha

Save vs. Paralyzation/Poison & Death magic

               Rod, Staff, or Wand

               Petrifacation or Polymorph

               Breath Weapon

               Spells

I believe in Pig Faced Orcs, Level titles, the 10 foot pole, and that Knowledge skills diminish player creativity

I believe Vecna did it on purpose

Scantily clad elf chicks

Barbarians should not wear armor

There should be a Dragon at the end of every dungeon

Dividing up treasure back at the inn, rather than in the dungeon

I believe in Long, Slow, Deep, Wet Dungeon Crawls, that last for 3 days.

Monday, November 26, 2012

OK, so I've been busy...

OK, so I've been a little busy. Many of you already know I suffer from a chronic case of Oooo Shiney! (and sometimes I'm just disabled by the Chronic)
However I have finally figured out how to do the space setting for Savage Worlds, and it will be a plot point setting. I have finished the races, and because I haven't posted anything in a while, I'll post them here as a sneak peek.


Zwyr

The Zwyr are a race of short stocky humanoids from the planet Zwyfendren, a  high gravity world. The atmosphere of Zwyfendren is slightly tainted, due to high concentrations of isotopes on the planets' surface.

High Gravity world: Zwyr get a +1 Toughness due to their short dense physiology.

Because they come from a high gravity world Zwyr move a little slower then normal: Pace 5

The high gravity of their home world makes the Zwyr stronger: Start with a d6 Str

Zwyr have a hard time learning new concepts: Smarts cost x2 during character generation.


Krazeke

Insects are the dominant life form on the Krazeke home world. The small and agile Krazeke are natural space navigators, and engineers. Ship captains lucky enough to have a Krazeke crewman always benefit.

Nimble - Krazeke are very agile: Start with a d6 in Agility

Small - Krazeke are small and slight of build: -1 Toughness

Compound Eyes - A Krazekes' compound eye grant them +2 to Notice rolls

Unnerving - Most other races are uncomfortable around giant insects: -2 Charisma

Exoskeleton - A Krazekes' hard carapace grants them +2 Armor

Hivemind - Breaking from the Hive to pursue adventure is difficult for Krazeke: spirit cost x2 during character generation

Natural Navigators - The complexities of interstellar astrogation are easy for the Krazeke mind: d6 Knowledge (Astrogation)

Natural Mechanics - Krazeke have an affinity for mechanical devices: d6 Repair

Drachen

Inhabiting the desert world of Deth in the Draconis star cluster, the Drachen are the only sentient saurian race known in the galaxy. The usually docile Drachen are fierce warriors if threatened.

Outsider - Most races distrust saurians. Most think this is because saurians don't blink and prefer their food alive and squirming.

Natural Weapons - Saurians have some of the most ferocious boarding parties in the galaxy primarily due to their tail, claws, and teeth. Any of which can be used in combat: Str + d4 damage.

Saurian senses - Saurians, being lizards can taste the air with their tongues: +2 Notice (scent)

Warm natured - being from a desert world, Saurians are uncomfortable in cold climates: -4 penalty to resist cold environmental effects.

Siis (Seye - iss)


The Siis are the only known silicon based life form known.

The Siis, being living crystal, resemble machines more than carbon based life forms: Construct Traits

The Siis physiology makes it easier for them to survive in in climactic extremes: +4 resistance to negative environmental effects.

Living crystal isn't always flexible: -1 Parry

Siis have wicked crystal spikes on the backs of the wrists that use in combat: Natural Weapons Str + d6 damage

The Siis have difficulty comprehending other life forms propensity for emotions: -2 Charisma

Racial Enemy: see Siis-Uror

Siis-Uror


   On the Siis homeworld, and many other worlds, there exists a specific type of sentient Lichen. The Lichen, referred to as Uror (Enemy), be the Siis. Can infect, and eventually take over a Siis's mind. While not inherently evil, the Uror is driven to survive and propagate itself like any other life form.
   Several incidents involving the Uror and human computer systems have occurred, with the afflicted systems having to be scrapped and rebuilt.
   As yet no race has been able to communicate effectively with the Uror. So it's motives, if any, are a mystery.

Friday, August 17, 2012

Been a while, hasn't it?

From the last post in late June, until now, lots has happened. Ditched my isp and went to cable internet, sort of caved and tried to run a Pathfinder game (that did not work out). Got more writing done on the myriad of projects currently crowding my mind, and I think I finally figured out that I am actually a raving psychotic.

The Pathfinder game died, because what I want, no one can give me. The best I can hope for is to read it in a book. I want intrigue, plans within plans, machinations of princes and kings. Unfortunately, no one I know wants these things, or misunderstands what it is that I'm looking for. I started the Pathfinder game, more just because I wanted to play something, than I was hoping for political intrigue. I killed the Pathfinder game, because it just wasn't fun for me, it was turning into "just another dungeon crawl". Now, I know that using Pathfinder and trying for political intrigue, is like to using a banana to drive a nail (i.e. Can't be done), and that wasn't my intention. I don't think what I am looking for will ever be achievable with any rpg. I haven't figured out how to do it... yet. I will keep trying, and I will make it happen one day.

Recently I have turned my attention to designing a space setting for Savage Worlds. More of a mental exercise, with end results. I'm learning the Savage Worlds system, keeping my brain in a gaming mode, and I'll more than likely end up with some things I can use. I have 3 PC races so far, and 2 NPC races. Though I really want of the NPC races to be a playable PC race, it'll just take some more work. I'm still trying to determine if I want the setting to be gritty hard scifi or more towards the fantastic, like John Carter of mars. It's and ongoing argument with myself, which won't end anytime in the immediate future.

I have the basics written for an rpg I designing, as a way of moving away from the Vancian magic systems so prevalent today. I have the magic system worked out, it's just writing the rest of it that's turning into the real challenge. I might have to figure out a way to make this system a replacement for other games' magic systems, but I may not be that talented. Just have to cross my fingers and hope for the best.

Well... Currently, that's all I can think of to tell you. Hope everyone attending GenCon has a splendid time.

Peace and Happy Gaming.

Friday, June 22, 2012

Random Swamp/Marsh Encounter Table

aaand, because  needed to get it done beofore Saturday's game. Here's part 4, the Swamp/Marsh Random Encounter table. Hope it helps some struggling DM/GM out there.
Happy Gaming, Enjoy!


D30 Swamp/Marsh Random encounter table

1 – Gray Render CR8
2 – Marsh Giant CR8
3 – Medusa CR7
4 – Young Black Dragon – CR7
5 – Dinosaur, Iguanadon CR6
6 – Ahuizotl CR6
7 – Will-o-Wisp CR6
8 – Vodyanoi CR5
9 – Manticore CR5
10 – Large Water Elemental CR5
11 – Voonith CR4
12 – Gray Ooze CR4
13 – Lizard Folk Warband (# App 3-12/1d10+2)
14 – Crocodile CR2
15 – Stirge Swarm (# App 4-40/4d10)
16 – Giant Crab CR2
17 – Giant Frogs (# App 3-8/1d6+2)
18 – Boggard Hunting Party (# App 3-12/1d10+2)
19 – Hydra CR4
20 – Leech Swarm CR4
21 – Basilisk CR5
22 – Green Hag CR5
23 – Ochre Jelly CR5
24 – Shambling Mound CR6
25 – Giant Mosquito CR6
26 – Annis Hag CR6
27 – Chuul CR7
28 – Huge Water Elemental CR7
29 – Giant Slug CR8
30 – Dire Crocodile CR9

Random Hills/Mountains Encounter Table

Welcome to part 3 of the 4 part series of random encounter tables. Today I give to you, Hills and Mountains.
Enjoy and Happy Gaming!


D30 Hills/Mountains Random Encounter Table

1 – Pukwudgie CR7
2 – Hill Giant CR7
3 – Death Worm CR6
4 – Troll CR5
5 – Large Earth Elemental CR5
6 – Peryton CR4
7 – Yeti CR4
8 - Fire Beetles (# App 7-12/1d6+6)
9 – Gargoyle CR4
10 – Bugbear Warband (# App 7-12/1d6+6)
11 – Giant Vulture CR4
12 – Chupacabra CR3 [Night Encounter]
13 – Medium Earth Elemental CR3
14 – Dire Bat CR2
15 – Hobgoblin Warband (# App 10-24/3d6+6)
16 – Bat Swarm CR2
17 – Giant Eagle CR3
18 – Ogre CR3
19 – Grizzly Bear CR4
20 – Degenerate Drow Raiding Party (# App 4-40/4d10) [Night Encounter]
21 – Griffon CR4
22 – Ice Troll CR4
23 – Basilisk CR5
24 – Leucrotta CR5
25 – Ettin CR6
26 – Wyvern CR6
27 – Hippogriff (# App 7-12/1d6+6)
28 – Bullette CR7
29 – Chimera CR7
30 – Huge Earth Elemental CR7

Saturday, June 16, 2012

Random Plains encounter table

Continuing on the game prep theme, I present a Plains random encounter table for your consumption. Use it well and Happy gaming.


D30 Random Plains encounter table

1 – Dinosaur, Ankylosaurus CR6
2 – Herd Animal, Bison CR4 (# App 3-30/3d10)
3 – Rhinoceros CR4
4 – Barghest CR4
5 – Dire Hyena CR3
6 – Cockatrice CR3
7 – Ankheg CR3
8 – Goblin War party (# App 6-16/2d6+4/on Goblin Dog mounts)
9 – Worg Pack CR2 (# App 2-12/2d6)
10 – Herd Animal, Aurochs CR2 (# App 3-30/3d10)
11 – Boar CR2
12 – Giant Bee CR1
13 – Goblin Scout CR1 (Ranger 1)
14 – Small Air Elemental CR1
15 – Ruins (Undead Encounter)
16 – Gnoll Scout CR1
17 – Hyena CR1
18 – Krenshar CR1
19 – Cheetah CR2
20 – Monitor Lizard CR2
21 – Hippogriff CR2
22 – Gnoll War party (# App 2-5/1d4+1/plus 1-2 Hyenas)
23 – Centaur CR3
24 – Medium Air Elemental CR3
25 – Chupacabra CR3 (Night encounter)
26 – Dire Boar CR4
27 – Dinosaur, Pachycephalosaurus CR4
28 – Giant Vulture CR4
29 – Giant Queen Bee CR5
30 – Large Air Elemental CR5