Up until now I had been using the Dungeon Random Monster Table I on pg. 175 in the DMG. Now the majority of my characters are now Level 2, I will switch the Monster Random Encounter Tables Level II pg. 133 from the 1983 Monster Manual II. This includes monsters from the 1981 Fiend Folio.
I have also put together a Random Table for any area in the Mines that rolled up empty.
Roll 1d20
1-4 Carrion Crawler No. App. 1-6 pg.13 MM
5-8 Fire Beetles No. App. 3-12 pg. 9 MM
9-12 Cave Cricket No. App. 1-8 pg. 23 MMII
13-16 Large Spider No. App. 2-20 pg. 90 MM
17-20 Cave Fisher No. App. 1-4 pg. 24 MMII
Using the key recovered from Room 62 in the Trade Gate complex, the PCs will be able to open the giant steel doors leading to the mines.
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