I like traps. No, allow me to
correct that. I love traps. I was Grimtooth in a previous life. Yes, I have all
the Grimtooth's books, and I sleep with them under my pillow. Yes, I'm gushing
and I don't care. Traps are a DM's best friend. Impartial killers, frequently
used as a reward for uppity, nosey players.
I know players aren’t all that fond
of traps, because they are the primary victims. Traps are how a DM racks up a
respectable body count.
But seriously folks…
The best reason to use traps, is
that Players hate them.
Usually I’m pro-players. I want
them to make heroic choices. And reap the rewards. But something about traps,
just makes me quiver inside. I probably enjoyed the hangdog expressions on
players’ faces a wee bit too much when I would spring traps on them. Not
something you will usually hear me admit. But I really do enjoy it when a
character gets gakked due to a clever trap.
From the simplest poison needle
traps to my personal favorite, the folding bridge trap. There are hundreds of
ways to gakk PCs. I don’t usually condone the killing of PCs. But a dungeon
full of traps is pure entertainment for the DM. As much as I’d like to see an
entire dungeon full of nothing but traps, it wouldn’t be that much fun for the
PCs. Gawd it’d be fun for the DM though, wouldn’t it? I’m still trying to come
up with the trap that ends up with a PC, hanging by their ankles surrounded be
hungry ghasts. I’m sure I’ll figure it one day, I’m just not there yet.
A good trap, sprung at the right
time. Can add tension to a game. Plus there is the possibility to generate fear
in otherwise unflappable PCs. If over-used, or if they’re too deadly, traps can
be game killers, so be judicious in your use of traps. It just takes a little
forethought and planning.
Why is the trap there? What is it’s
primary purpose? These are the two questions I start with when placing traps in
dungeons I design. Let’s start with my first, deadliest trap. The Heart Room. I’ve
only ever had one PC survive this one. Throughout the PCs exploration of the
Sphinx, they were hearing a loud intermittent boom. After fighting through to
where they sure the secret of the sphinx was located the discovered the source
of the booming noise. They opened the door to discover a 50’ x 50’ room,
covered floor to ceiling in red slime. The slime makes trying to cross the room
a treacherous proposition at best. Add to that hazard the fact the floor and
ceiling of the room come together every 30 seconds producing an ear shattering
BOOM! And you’ve got 20d6 damage to anything caught in the room. There is a
door across the room, and just because I’m a nice guy, it’s even unlocked. Now,
I could tell you how to solve the conundrum of how to cross the room… But where’s
the fun in that? And to add insult to injury, there is a lip around the edge of
the floor that will cut any rope thrown across the room and not retracted, when
the floor and ceiling meet. BOOM! I’d like to take credit for creating this
monstrosity, but I ran into it in a game. A long time ago, in a game far far
away. I don’t remember the architect of the aforementioned PC death machine, his
name is lost to antiquity. I would like to thank him however.
Now my favorite trap of all time is
the Folding bridge trap. It’s in one of the Grimtooth’s books. This little gem
starts with an iron bridge suspended across a wide chasm. When the PCs go to
cross the bridge, they get to the center, and it folds up to create a cage
around them, and the cage is now suspended above a deep chasm. I’ve been told
that using this trap is proof that you hate your players. I disagree. You love
your players, and want them to flourish. *insert maniacal laughter here* No,
not really. You might actually hate your players. Of course, if you do, why are
running a game? Of the three times I’ve used this trap, there has only been one
fatality. A gnome fighter that blew a strength check while trying to climb out
of the cage. (Sorry Carlos) He got cut in half when the cage slammed shut. To
this day, whenever I use this trap, I leave the skeletal remains of the bottom
half of a gnome in the middle of the bridge. Just think of it as a DM’s one
liner.
Of course, traps don’t have to
mechanical. They can be biological. Allow me to present the Gumby Ninja Kobold.
This little joy is a homunculus disguised as a kobold. Imbued with a certain
battery of protective spells that render it nigh indestructible (hence the
Gumby moniker) It doesn’t attack the party directly, but rather it giggles
loudly, thereby attracting any wandering monster in the vicinity. You guys remember
wandering monsters right? This little guy IS proof you hate your players. I don’t
use him often, and when I do, it’s mostly for comic relief or to get a party
stuck in analysis paralysis moving again.
You should also give some thought
to fake traps. Want to slow a party down? Put just one trip wire across a
hallway. It doesn’t have to trigger anything, just has to make the party stop
and try to disarm it. No punch line needed. Want to cause you PCs to stampede
out of a dungeon? Put a poison needle trap on that chest, just don’t put any
poison on it. Make it a spell instead. Geas is always fun, Magic Jar is also a
fun choice. Chests, rooms and hallways are not the only things you can trap
either. For some nifty fun, place a gilded chalice in a dungeon. Anyone who
drinks from it, has this overwhelming urge to divest themselves of all wealth
or magic items. The possibilities are endless.
Hopefully, you DM/GMs out there
will rediscover the joy in a well placed trap. And I hope that in some small
way, I helped with that. Now go out there and cause your players some grief.
Happy gaming!
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